Unit 2 Conclusion: Operant Learning & Choice
Psychology of Learning
Unit 2: Operant Conditioning & Choice
Summary
Module 06: Operant Conditioning 1
Operant conditioning explains voluntary behaviors shaped by consequences, contrasting with classical conditioning’s reflexive responses.
- Thorndike: law of effect—behaviors followed by satisfying outcomes are repeated.
- Guthrie: one‑trial learning of movements; practice builds skills.
- Skinner: three‑part contingency (SD → R → SR) formalized operant conditioning.
- Four consequences: positive reinforcement (add pleasant), negative reinforcement (remove unpleasant), positive punishment (add unpleasant), negative punishment (remove pleasant).
- Shaping: reinforcement of successive approximations builds complex behaviors.
- Reinforcement schedules: FR (high rates with pauses), FI (scalloped bursts), VR (highest steady rates, resistant to extinction), VI (steady moderate rates). Extinction produces bursts & spontaneous recovery; superstitions arise from accidental pairings.
Module 07: Operant Conditioning 2
This module deepens operant conditioning with reinforcement theories & complexities.
- Latent learning: knowledge can form without reinforcement, but reinforcement motivates performance.
- Premack Principle: preferred activities reinforce less‑preferred ones.
- Response Deprivation Theory: restricting a behavior below baseline makes it reinforcing.
- Behavioral economics: organisms optimize choices, balancing diminishing marginal value & elasticity of demand.
- Chaining: forward & backward chaining build complex sequences.
- Instinctive drift: learned behaviors revert to instinctual patterns.
- Avoidance learning: classical conditioning creates fear; operant conditioning maintains avoidance through negative reinforcement.
- Factors influencing consequences: satiation, immediacy, contingency, cost‑benefit, reinforcer quality, motivation.
- Punishment: effectiveness depends on immediacy, intensity, consistency, & alternatives; drawbacks include emotional side effects, suppression, & aggression.
Module 08: Sports Psychology
Motor learning principles apply to skill acquisition in sports & beyond.
- Motor skills: discrete vs. continuous; closed‑loop (feedback‑guided) vs. open‑loop (automatic).
- Feedback: knowledge of results (KR) vs. knowledge of performance (KP); KP is more effective for improvement.
- Practice: distributed practice outperforms massed practice; observational learning enhances skill when combined with practice.
- Transfer of training: skills can transfer positively or negatively.
- Arousal & performance: Yerkes‑Dodson Law (inverted‑U); optimal arousal varies by task complexity, skill level, & personality.
- Mental imagery: visualization activates neural circuits, supplements practice, aids stress management & rehabilitation.
- Motor learning theories:
- Adams’s two‑stage theory: perceptual trace (internal reference) & motor trace (movement commands).
- Response chain approach: sequences linked by stimuli, limited by timing.
- Motor program theory: centrally pre‑programmed sequences.
- Schema theory: variable practice builds general rules enabling novel movements.
Module 09: Decision-Making 1
Focuses on choice behavior & theoretical models.
- Matching Law: responses distributed proportionally to reinforcement rates; generalized law adds bias & sensitivity parameters.
- Optimization theory: organisms maximize utility, balancing diminishing marginal value.
- Momentary maximization: choices maximize immediate utility, sometimes approximating matching.
- Decision contexts: certainty (known outcomes), risk (known probabilities), uncertainty (unknown probabilities).
- Normative models: expected utility theory, subjective utility theory, decision trees, utilitarianism, probability theory.
- Descriptive models: satisficing (good enough choices), prospect theory (loss aversion, endowment effect, risk preferences), regret theory (anticipating regret), compensatory strategies (trade‑offs across dimensions). Decision-making blends rational prescriptions with systematic biases.
Module 10: Decision-Making 2
Explores heuristics, biases, & self-control.
- Heuristics: availability (ease of recall), representativeness (stereotypes), recognition (familiarity), take‑the‑best, fast‑and‑frugal trees.
- Biases: anchoring, framing, overconfidence, gambler’s fallacy.
- Self-control: choosing larger‑later rewards over smaller‑sooner ones; parallels social cooperation dilemmas.
- Delay discounting: hyperbolic function explains preference reversals & impulsivity.
- Precommitment: constraining future choices prevents reversals.
- Uncertainty: probabilistic outcomes reduce self-control; feedback restores confidence.
- Willpower: limited cognitive resource subject to ego depletion but trainable.
- Life history theory: fast strategies (impulsive, adaptive in unstable environments) vs. slow strategies (patient, adaptive in stable contexts).
- Interventions: modify environments, lower value of impulsive choices, raise value of self-controlled choices, use feedback & record-keeping.
Overall Conclusion
Modules 06–10 trace the progression from operant conditioning principles to complex decision-making. Operant conditioning explains how voluntary behavior is shaped by consequences, refined through reinforcement schedules, & constrained by biology. Sports psychology extends these principles to motor skill learning, arousal, & imagery. Decision-making modules integrate behavioral economics, normative & descriptive models, heuristics, biases, & evolutionary strategies, revealing why humans often fail at self-control & how interventions can align immediate choices with long-term welfare.